Archive for the 'Games' Category
Here’s an experiment in keepings things small and confined to one Javascript file. There are no external image files or anything […]. We also have MIDI music embedded […]. No music for IE, though, and it seems all the other browsers each have different, minor problems with it, but it sort of works.
Instructions: use the up arrow on your keyboard to jump. Hit left and right to move left and right.
This has probably already been around the net 15 ways through the course itself, but hell, it is worth posting. NSFW.
YouTube: Portal: A Day in the Life of a Turret Thanks Digg
I think the allure to this audio clip is that the host of ‘Coast to Coast AM’ probably doesn’t know what Half-Life is… (Thanks Digg and YouTube)
This story falls firmly in the realm of if it is on the interwebs, it isn’t necessarily true. The article is a blog post written by supposedly a non-professional for newspaper readers. The source is un-named which isn’t necessarily bad, just riskier to trust.
That being said, the guy makes some very good points that all make sense and seem to mirror reality.
This past week I met and interviewed an individual who has worked on the Xbox 360 project for many years and they had some things that they wanted to get out into the public.
also
It’s around 30%, and all will probably fail early. This quarter they are expecting 1 M failures, most of those Xenons. Some of those are repeat failures. Life expectancy is all over the map because the design has very little margin for most of the important parameters. That means it’s not a fault tolerant design. So a good unit may last a couple of years, while a bad unit can fail in hours.
Warning, this is a highly technical story. Anway, it may be one of the two leaders in the game console market, and it certainly has the games to back it, but Microsoft was dangerously close to messing it all up because they wanted to beat Sony. /rant